glx@glx-tfp
# ???
spec@arb_query_buffer_object@qbo
spec@arb_query_buffer_object@qbo@query-GL_PRIMITIVES_SUBMITTED-ASYNC_CPU_READ_BEFORE-GL_UNSIGNED_INT64_ARB

dEQP-GLES31.functional.image_load_store.buffer.atomic.comp_swap_r32i_return_value

# "../src/gallium/drivers/zink/zink_fence.c:130: fence_wait: Assertion `fence->batch_id' failed."
.*dEQP-EGL.functional.sharing.gles2.multithread.random_egl_sync.textures.copytexsubimage2d.4
.*dEQP-EGL.functional.sharing.gles2.multithread.random_egl_sync.textures.texsubimage2d.4

# deqp-egl: ../src/intel/vulkan/anv_batch_chain.c:520: cmd_buffer_chain_to_batch_bo: Assertion `batch->end == current_bbo->bo->map + current_bbo->bo->size' failed.
dEQP-EGL.functional.swap_buffers_with_damage.resize.*

# around the time of kernel warnings about dma_resv
# "ZINK: vkQueueSubmit failed (VK_ERROR_DEVICE_LOST)
#  ../src/vulkan/runtime/vk_object.h:101: vk_object_base_assert_valid: Assertion `base == NULL || base->type == obj_type' failed."
dEQP-EGL.functional.query_context.get_current_display.*
dEQP-EGL.functional.query_context.get_current_.*_window
dEQP-EGL.functional.query_context.query_context.*_window

# Probably more of the above.
dEQP-EGL.functional.color_clears.*_window

# MESA: error: ZINK: vkQueueSubmit failed (VK_ERROR_DEVICE_LOST)
dEQP-EGL.functional.render.*_window

# ../../src/xcb_in.c:746: xcb_request_check: Assertion `!reply' failed.
glx@glx-make-current

# Expected 15 15 15, observed 0 0 0
glx@glx-multithread-texture

# Timed out after piglit success result?
glx@glx-visuals-depth

# XIO:  fatal IO error 11 (Resource temporarily unavailable) on X server ":0"
glx@glx-visuals-stencil

# "../src/vulkan/wsi/wsi_common_x11.c:1387: Swapchain status changed to VK_ERROR_SURFACE_LOST_KHR
#  XIO:  fatal IO error 11 (Resource temporarily unavailable) on X server ":0"
#        after 130 requests (128 known processed) with 0 events remaining."
glx@glx-multi-context-single-window

spec@!opengl 1.1@depthstencil-default_fb-blit samples=.*

# PIGLIT: {"subtest": {"Tessellation control-Fragment shader/'coherent' qualifier coherency test/256x256" : "pass"}}
# Probe value at (166, 0, 0, 0)
#   Expected: 33.000000 33.000000 33.000000 33.000000
#   Observed: 77.000000 77.000000 77.000000 77.000000
# PIGLIT: {"subtest": {"Tessellation evaluation-Geometry shader/'coherent' qualifier coherency test/256x256" : "fail"}}
# PIGLIT: {"subtest": {"Tessellation evaluation-Fragment shader/'coherent' qualifier coherency test/256x256" : "pass"}}
# PIGLIT: {"subtest": {"Geometry-Fragment shader/'coherent' qualifier coherency test/256x256" : "pass"}}
# Probe value at (56, 15, 0, 0)
#   Expected: 33.000000 33.000000 33.000000 33.000000
#   Observed: 77.000000 77.000000 77.000000 77.000000
# PIGLIT: {"subtest": {"Vertex-Tessellation control shader/'volatile' qualifier coherency test/256x256" : "fail"}}
spec@arb_shader_image_load_store@coherency

spec@glsl-4.00@execution@built-in-functions@fs-inverse-dmat4

# Around the time of running these tests there are some warnings from the kernel in dma_resv.c, and at least
# some failures look like not waiting for rendering to complete.
# Because those tests sometimes pass, keep them here
wayland-dEQP-EGL.functional.color_clears.multi_thread.gles1_gles2_gles3.rgb565_pbuffer
wayland-dEQP-EGL.functional.color_clears.multi_thread.gles1_gles2_gles3.rgb888_pbuffer
wayland-dEQP-EGL.functional.color_clears.multi_thread.gles1_gles2_gles3.rgba8888_pbuffer
wayland-dEQP-EGL.functional.color_clears.multi_thread.gles1_gles2.rgb565_pbuffer
wayland-dEQP-EGL.functional.color_clears.multi_thread.gles1_gles2.rgb888_pbuffer
wayland-dEQP-EGL.functional.color_clears.multi_thread.gles1_gles2.rgba8888_pbuffer
wayland-dEQP-EGL.functional.color_clears.multi_thread.gles1.rgb565_pbuffer
wayland-dEQP-EGL.functional.color_clears.multi_thread.gles1.rgb888_pbuffer
wayland-dEQP-EGL.functional.color_clears.multi_thread.gles1.rgba8888_pbuffer
wayland-dEQP-EGL.functional.color_clears.multi_thread.gles2.rgb565_pbuffer
wayland-dEQP-EGL.functional.color_clears.multi_thread.gles2.rgb888_pbuffer
wayland-dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_pbuffer
wayland-dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb565_pbuffer
wayland-dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb888_pbuffer
wayland-dEQP-EGL.functional.color_clears.multi_thread.gles3.rgba8888_pbuffer
wayland-dEQP-EGL.functional.color_clears.single_context.gles1.rgb565_pbuffer
wayland-dEQP-EGL.functional.color_clears.single_context.gles1.rgb888_pbuffer
wayland-dEQP-EGL.functional.color_clears.single_context.gles1.rgba8888_pbuffer
wayland-dEQP-EGL.functional.color_clears.single_context.gles2.rgb565_pbuffer
wayland-dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_pbuffer
wayland-dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_pbuffer
wayland-dEQP-EGL.functional.color_clears.single_context.gles3.rgb565_pbuffer
wayland-dEQP-EGL.functional.color_clears.single_context.gles3.rgb888_pbuffer
wayland-dEQP-EGL.functional.color_clears.single_context.gles3.rgba8888_pbuffer
wayland-dEQP-EGL.functional.negative_api.create_pixmap_surface
wayland-dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb565_pbuffer
wayland-dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb888_pbuffer
wayland-dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgba8888_pbuffer
wayland-dEQP-EGL.functional.render.multi_thread.gles2.rgb565_pbuffer
wayland-dEQP-EGL.functional.render.multi_thread.gles2.rgb888_pbuffer
wayland-dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_pbuffer
wayland-dEQP-EGL.functional.render.multi_thread.gles3.rgb565_pbuffer
wayland-dEQP-EGL.functional.render.multi_thread.gles3.rgb888_pbuffer
wayland-dEQP-EGL.functional.render.multi_thread.gles3.rgba8888_pbuffer
wayland-dEQP-EGL.functional.render.single_context.gles2.rgb565_pbuffer
wayland-dEQP-EGL.functional.render.single_context.gles2.rgb888_pbuffer
wayland-dEQP-EGL.functional.render.single_context.gles2.rgba8888_pbuffer
wayland-dEQP-EGL.functional.render.single_context.gles3.rgb565_pbuffer
wayland-dEQP-EGL.functional.render.single_context.gles3.rgb888_pbuffer
wayland-dEQP-EGL.functional.render.single_context.gles3.rgba8888_pbuffer

# Everything in wayland EGL is flaking with crashes since at least early 2023-09
# Possibly https://gitlab.freedesktop.org/mesa/mesa/-/issues/9577
wayland-dEQP-EGL.functional.*

spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-index-wr

spec@arb_timer_query@timestamp-get
# ci-collate: Issue found in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/49554086
# ci-collate: Issue found in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/49564619
# ci-collate: Issue found in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/49529964
# ci-collate: Issue found in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/49530854
# ci-collate: Issue found in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/49445862
# ci-collate: Issue found in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/49588884
glx@glx_ext_no_config_context@no fbconfig

# See https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25861#note_2140498
spec@ext_timer_query@time-elapsed

# ci-collate: Issue found in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/53978300
spec@!opengl 2.0@occlusion-query-discard
spec@arb_shader_storage_buffer_object@max-ssbo-size@fs
spec@arb_shader_storage_buffer_object@max-ssbo-size@fsexceed
spec@arb_shader_storage_buffer_object@max-ssbo-size@vs
spec@arb_shader_storage_buffer_object@max-ssbo-size@vsexceed

# uprev Piglit in Mesa
spec@!opengl 1.1@depthstencil-default_fb-blit samples=16
spec@!opengl 1.1@depthstencil-default_fb-blit samples=6
spec@!opengl 1.1@depthstencil-default_fb-blit samples=8
spec@arb_query_buffer_object@.*CPU_READ_BEFORE.*
spec@arb_shader_image_load_store@coherency@Tessellation evaluation-Geometry shader/'coherent' qualifier coherency test/256x256
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-modifiers

spec@arb_timer_query@query gl_timestamp
spec@egl_chromium_sync_control@conformance

KHR-GL46.sparse_texture2_tests.SparseTexture2Lookup_texture_2d_multisample_*

spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-gs-getuniformdv
spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-vs-getuniformdv
dEQP-EGL.functional.sharing.gles2.multithread.random.programs.link.7

# Fails in the pre-merge job and passes in the nightly
KHR-GL46.shader_viewport_layer_array.ShaderViewportIndexTestCase
