KHR-GL46.shader_image_load_store.basic-allFormats-store,Fail
KHR-GL46.shading_language_420pack.binding_images,Fail

# "Invalid value returned: expected:[1, 1, 1, 1] retrieved: [0, 0, 0, 0
#  Invalid rendering result at esextcTessellationShaderBarrier.cpp:504"
KHR-GLES31.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls,Fail

# https://gitlab.freedesktop.org/mesa/mesa/-/issues/5582
KHR-GLES31.core.texture_cube_map_array.color_depth_attachments,Fail
KHR-GL46.texture_cube_map_array.color_depth_attachments,Fail

glx@glx-make-current,Fail
glx@glx-multi-window-single-context,Fail

spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail
spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail
spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail

spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail
spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail
spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2' on GL_PROGRAM_INPUT,Fail
spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 2 all,Fail
spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
spec@arb_sample_shading@samplemask 2,Fail
spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 4 all,Fail
spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
spec@arb_sample_shading@samplemask 4,Fail
spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail

# Same results w/ zink-on-tu as with freedreno:
spec@arb_post_depth_coverage@arb_post_depth_coverage-multisampling,Fail
spec@arb_sample_shading@samplemask 2 all@noms partition,Fail
spec@arb_sample_shading@samplemask 2@noms partition,Fail
spec@arb_sample_shading@samplemask 4 all@noms partition,Fail
spec@arb_sample_shading@samplemask 4@noms partition,Fail

# These 3 fails started to happen after piglit uprev with commit
# 0ef03f824d1833a853d1a20b4be121089bb9246c
spec@arb_shader_image_load_store@qualifiers,Fail
spec@arb_shader_image_load_store@qualifiers@r8/permissive layout qualifiers/permissive access qualifiers/permissive binding test,Fail
spec@arb_shader_image_load_store@qualifiers@r8/permissive layout qualifiers/strict access qualifiers/permissive binding test,Fail
spec@arb_shader_image_load_store@qualifiers@r8/strict layout qualifiers/permissive access qualifiers/permissive binding test,Fail
spec@arb_shader_image_load_store@qualifiers@r8/strict layout qualifiers/strict access qualifiers/permissive binding test,Fail

spec@arb_texture_rectangle@1-1-linear-texture,Fail

spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail

# fails on gen1 (a618/a630) with both fd and zink, but passes on gen4..
# maybe gen1 sqe doesn't handle the count==0 case?
spec@arb_indirect_parameters@tf-count-arrays,Fail
spec@arb_indirect_parameters@tf-count-elements,Fail

spec@egl 1.4@eglterminate then unbind context,Fail
spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
spec@egl_chromium_sync_control@conformance,Fail
spec@egl_khr_surfaceless_context@viewport,Fail
spec@egl_mesa_configless_context@basic,Fail

# D32S8 skips (GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), others fail.
# The test is importing a z buffer from tu, and rendering a blue fullscreen quad
# in gl that zfails to leave the green clear color in the middle.
#
# TU sysmem mode gets green on the bottom half-ish with some noise at the boundary.
# TU gmem mode gets fullscreen green.
spec@ext_external_objects@vk-depth-display,Fail
spec@ext_external_objects@vk-depth-display@D16,Fail
spec@ext_external_objects@vk-depth-display@D32S8,Fail
spec@ext_external_objects@vk-stencil-display,Fail
spec@ext_external_objects@vk-stencil-display@D32S8,Fail
spec@ext_external_objects@vk-stencil-display@D24S8,Fail

spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 2,Fail
spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 4,Fail
spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 2,Fail
spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 4,Fail
spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 2,Fail
spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 4,Fail
spec@ext_framebuffer_multisample@enable-flag,Fail
spec@ext_framebuffer_multisample@interpolation 2 centroid-deriv-disabled,Fail
spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail
spec@ext_framebuffer_multisample@interpolation 2 non-centroid-deriv-disabled,Fail
spec@ext_framebuffer_multisample@interpolation 2 non-centroid-disabled,Fail
spec@ext_framebuffer_multisample@interpolation 4 centroid-deriv-disabled,Fail
spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail
spec@ext_framebuffer_multisample@interpolation 4 non-centroid-deriv-disabled,Fail
spec@ext_framebuffer_multisample@interpolation 4 non-centroid-disabled,Fail
spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 color,Fail
spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Fail
spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 color,Fail
spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Fail
spec@ext_framebuffer_object@fbo-alphatest-nocolor,Fail
spec@ext_framebuffer_object@fbo-alphatest-nocolor-ff,Fail

# These failures go away with FD_MESA_DEBUG=noblit, but don't seem to be related
# to the actual mipmap generation blits (which we do fall back on)
spec@ext_texture_snorm@fbo-generatemipmap-formats,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM NPOT,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY_SNORM,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY_SNORM NPOT,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY8_SNORM,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY8_SNORM NPOT,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM NPOT,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM NPOT,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM NPOT,Fail

spec@ext_texture_snorm@multisample-formats 2 gl_ext_texture_snorm,Fail
spec@ext_texture_snorm@multisample-formats 4 gl_ext_texture_snorm,Fail
spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail
spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9,Fail
spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail

spec@glsl-1.50@execution@primitive-id-no-gs-quads,Fail
spec@glsl-1.50@execution@primitive-id-no-gs-quad-strip,Fail

# "ir3_shader.h:923:ir3_link_add: Assertion `i < ARRAY_SIZE(l->var)' failed"
spec@glsl-1.50@execution@variable-indexing@gs-output-array-vec4-index-wr,Crash

spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail
spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail
spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail
spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail
spec@khr_texture_compression_astc@array-gles,Fail
spec@khr_texture_compression_astc@array-gl,Fail
spec@khr_texture_compression_astc@miptree-gles hdr,Fail
spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gles ldr,Fail
spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail
spec@khr_texture_compression_astc@miptree-gl hdr,Fail
spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gl ldr,Fail
spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail

spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail
spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail

spec@!opengl 1.0@rasterpos,Fail
spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail

spec@!opengl 1.1@polygon-mode-facing,Fail
spec@!opengl 1.1@polygon-mode,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-mode-offset,Fail
spec@!opengl 1.4@gl-1.4-polygon-offset,Fail


spec@!opengl 2.1@pbo,Fail
spec@!opengl 2.1@pbo@test_polygon_stip,Fail
spec@!opengl 3.2@gl-3.2-adj-prims cull-back pv-first,Fail
spec@!opengl 3.2@gl-3.2-adj-prims cull-front pv-first,Fail
spec@!opengl 3.2@gl-3.2-adj-prims line cull-back pv-first,Fail
spec@!opengl 3.2@gl-3.2-adj-prims line cull-front pv-first,Fail
spec@!opengl 3.2@gl-3.2-adj-prims pv-first,Fail

spec@!opengl 1.0@depth-clear-precision-check,Fail
spec@!opengl 1.0@depth-clear-precision-check@depth24,Fail
spec@!opengl 1.0@depth-clear-precision-check@depth24_stencil8,Fail
spec@!opengl 1.0@depth-clear-precision-check@depth32,Fail

spec@arb_gpu_shader5@arb_gpu_shader5-interpolateatsample-dynamically-nonuniform,Fail
spec@arb_gpu_shader5@arb_gpu_shader5-xfb-streams,Fail
spec@arb_gpu_shader5@arb_gpu_shader5-xfb-streams-without-invocations,Fail
spec@arb_gpu_shader5@arb_gpu_shader5-xfb-streams-without-invocations spirv,Fail
spec@arb_gpu_shader5@arb_gpu_shader5-xfb-streams@arb_gpu_shader5-xfb-streams,Fail
spec@arb_gpu_shader5@arb_gpu_shader5-xfb-streams@arb_gpu_shader5-xfb-streams-blocks,Fail
spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-fs-getuniformdv,Crash
spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-gs-getuniformdv,Crash
spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-vs-getuniformdv,Crash
spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-wrong-type-setter,Crash
spec@arb_gpu_shader_fp64@execution@built-in-functions@fs-inverse-dmat4,Fail
spec@arb_gpu_shader_fp64@uniform_buffers@fs-ubo-load.indirect.3,Fail
spec@glsl-4.00@execution@built-in-functions@fs-op-div-double-dmat4,Fail

# uprev Piglit in Mesa
spec@glsl-1.30@execution@fs-uint-to-float-of-extract-int16,Fail
spec@glsl-1.30@execution@fs-uint-to-float-of-extract-int8,Fail
glx@glx-swap-pixmap-bad,Fail
spec@arb_occlusion_query@occlusion_query_order,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail

# Bad assumptions in piglit about layout of multiplanar formats,
# it should use separate buffers per plane:
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Fail

# glcts update
dEQP-GLES2.functional.texture.mipmap.cube.projected.nearest_linear,Fail
KHR-GLES3.framebuffer_blit.framebuffer_blit_functionality_multisampled_to_singlesampled_blit,Fail
KHR-GL46.texture_lod_basic.lod_selection,Fail
KHR-GL46.texture_lod_bias.texture_lod_bias_all,Fail

# New failures with GL CTS 4.6.6.0 & ES CTS 3.2.12.0
KHR-GL46.shading_language_420pack.binding_images_texture_type_1D,Fail
KHR-GLES3.framebuffer_blit.multisampled_to_singlesampled_blit_depth_config_test,Fail

# a630-gles-asan
asan-dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_float_color,Fail

# GL tests above, Vulkan tests below


# New CTS failures in 1.3.7.0
dynamic-dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d24_unorm_s8_uint.compatibility_depth_zero_stencil_zero_testing_stencil,Fail
dynamic-dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d24_unorm_s8_uint_separate_layouts.compatibility_depth_zero_stencil_zero_testing_stencil,Fail
dynamic-dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d32_sfloat_s8_uint_separate_layouts.compatibility_depth_zero_stencil_zero_testing_stencil,Fail
dynamic-dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d32_sfloat_s8_uint.compatibility_depth_zero_stencil_zero_testing_stencil,Fail

# New fails in 1.3.10.0
dEQP-VK.dynamic_rendering.primary_cmd_buff.local_read.max_input_attachments,Fail
